One at a time.

Scientific method calls for experimentation where you vary one variable at a time, observe the effect, making further changes only after consideration of the cause and effect relationships in the first experiment are understood.

Unfortunately, this is the opposite approach unwittingly adopted by many improvement initiatives, where there is a brainstorming session to identify “improvement opportunities” which are listed, prioritised, and implemented.

In the event of any improvement happening, we cannot tell which of the changed variables drove it, indeed, you may have good ideas in the mix whose positive  impact is masked by the poor ideas and their outcomes.

One at a time takes more time, but not only offers the certainty of a positive outcome, it also educates you on the reasons why improvement has occurred, which can only benefit the ongoing process. 

The school scorecard.

The Australian Government has finally grasped the nettle and created a web site that is supposed to keep “score” on the performance of Australian schools, much too the chagrin of the rent seekers in the education sector, primarily the teachers union. The public sector unions representing the pen pushers in the department are pretty quiet, I suspect because they want others to carry the poison can. Unbelievably, the P&C association also does not want the site.

 I have never, ever, seen a successful improvement initiative that did not start with a comprehensive, and quantitative review of the status quo. You need to know the starting point in order to know  what to change.

The state departments of Education have been collecting huge amounts of data for years, they have massive infrastructure devoted to nothing else,  but have failed to use it to improve the education of our kids. We have increased  responsibility being foisted on schools for things we reasonably expect parents to cover, and we seek to protect kids from the world.  The education system should assist to prepare our kids for a world changing at a huge rate, rather we teach them to comply, to be subservient to the status quo, not to rebel, not to ask difficult questions, and not to learn to think for themselves, display leadership, or be inquisitive.

Had the various institutions we pay for collectively to provide education to our kids  done their job, the scorecard would not be necessary, the information collected over 30 years would have been used to improve the educational outcomes, instead of filling warehouses with useless bits of paper. 

The scorecard clearly has some downsides, but if it gets some of the rent seekers off their collective arses, if for no reason that they need to in order to cover them, it will have been successful, as the improvement opportunities will have the chance to be aired, and implemented. Ironically, the debate sparked by the publication of the site is the first step in a rational review of the way in which the education dollar is spent, the outcomes we should expect from that expenditure, and weather the expenditure is both sufficient in total, and sufficiently well directed to deliver the sort of education necessary for our kids to contribute and prosper in the years to come.

The pain to the few that will be caused by poor use of the site will in the long run be worth it.

 

Product brief is not a Design brief

Product development is most often a process that in its early stages is dominated by technical considerations after the initial idea is articulated. It is about the dimensions, performance characteristics, functionality, features, technology platform, and so on. Typically the product brief will cover all these aspects, and more,  but it will not be enough for the designer responsible for the way in which the products interact with the consumer, and therefore does little for the development of your brand.

At some point, you need to reflect the behavior of consumers as they use the product, the level of engagement it attracts, the way they interact with the features, the situation in which it will be used, what else is likely to be going on around them concurrent with use, the way it needs to look and feel, and many, often qualitative aspects.

It is a common mistake to put a lot of effort into the product brief, but less into the design brief, thus ignoring the most important factor in the whole exercise, the consumer.

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Art is risk

Good art is never boring, it always “says” something new, irrespective of weather it is a drawing, a poem, a piece of music, a hairstyle, or anything else, it is never safe, predictable, and attractive to everyone.

Defenders of the status quo always try and put numbers on risk, but how do you put numbers on things that are new and different, and encouraging of change?

Art creates a platform, a means for people to engage, people who have nothing in common other than an appreciation of the piece of art in front of them will find a way to engage with each other, facilitated by the piece.

What an opportunity for product designers to appeal to markets that are vastly different in demographics, but in some behavioral way, very similar!

Take a risk, and engage with designers who see things differently to ypu, and most of the market, but first you need to get the defenders of the status quo to accept that  what makes them uncomfortable is good.

 

 

Google does it again.

The Google phone, perhaps “G-phone” is another transformational innovation in this industry driven by the most consistent innovator of the last decade.

The standard business model in the mobile phone industry has been to effectively give the phones away in return for a contracted monthly fee for a period. Consumers have got used to this model, but generally dislike the opaque pricing.

The “G-phone” will be sold from the Google website, without a carrier, each consumer will be able to make their own arrangements.  This will change the base of the business model if the Gphone reaches any sort of scale, particularly when a carrier in a market does a deal for Gphone owners based on the opportunity offered by a potentially large  group of consumers .

Googles “Kindle” reader is rapidly building penetration, and has recently gone international, and is a huge threat to the existing institutions that inhabit all stages of the book industry. The phone has a similar disruptive potential.